Kamis, 24 Februari 2011

Russian Matryoshka Nesting Doll

One of my favorite toys as a young child was a Russian matryoshka doll, my mom kept on her shelf gadgets. I loved to take it apart and put it back together, twisting the halves so the design matched perfectly, blowing my little mind the concept of an infinitely recursive mother-in-mom, always get a strange pleasure of frustration when I was in the final you some sort, and there were more layers to uncover. So as soon as I saw the first screens for nesting-doll-themed puzzle Double Fine Productions "-adventure, stacking, I was sold.in fact, I was sold as soon as I saw the words Double Fine. Everyone has a brand whose numbers are automatically buy stuff, and after 2005, Psychonauts, Tim Schafer's studio received from my life the loyalty of the zero vibrations. After the big, bold, attractive and disadvantages of Brutal Legend, the studio turned to focus on smaller games that are growing faster and focus on its core a rigid concept, with the suit last year's Quest, and now at each other. I am pleased to announce that my loyalty continues to be rewarded. Stacking is just such a bright, warm, inspired by an artifact of waiting under the brand name Double Fine.
Set in a sort of sepia tones of old European world populated by wooden dolls are locked in a classic struggle of class against Proles-Capital, a multilayered story of Charlie Blakemore, the little dolls in the heart of its nested family, and his quest to free his brothers and sisters Debt slavery and put an end to child labor policies tyrranical of nefarious Baron. Gloomy, yes, but so very adorable! That Double Fine way.Little Charlie has a special ability, the power of "stack" with large puppets, jumping into them to grab their Saikin authorities as having a demon and use their special abilities. Doll-people he added to the can, in turn, stacked with dolls the next larger size, figuring out how to use the chain of Charlie laying powers of each doll in overcoming obstacles to the title game. There are several solutions for each puzzle, and lots of fun comes from exploring, and smiling, as this whole strange world interacts with itself. This is a very good time.
there are some wonderful artistry at work here, from the gently humorous writing Silent-movie-style scenes of the medium itself redolent of some imperial age of steam. The real star of the show, for me, doll. Dolls have static characteristics and limbs, but they come miraculously alive, limping along and record a stunning range of emotions and reactions through the masterful short for tilts flags, hops and wiggles. The figures move in the way the child moves her toys when played out an imaginary scene, and the effect is one of the devastating charm, heart melting.

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